A network shows the
sequence and interdependence of the activities in a project in a diagrammatic
form using standard symbols. For example, CPM network of a Pumping Station
construction project is drawn in fig.
Network Elements
The two basic elements
used in a network are activity and event. In addition, where necessary, dummy
activities are introduced to maintain logic.
Activity
A project can be broken
down into various operations and processes necessary for its completion. Each
of these operations or processes, which consume time and possibly, resources is
called in activity. Acquiring land, fixing steel, collecting materials,
building a wall, constructing a roof and curing the concrete are examples of
some of the common activities in a building construction project.
The activities are
represented by arrows pointing in the forward direction. The tail of the arrow
depicts the commencement of an activity and the arrow head, its termination.
The various ways by which the arrow of an activity 'A' can be drawn are:
Note:
1.
The description of an
activity is written above the arrow and its duration in the middle underneath.
An activity involving excavation, and needing two units of time for its
completion, would be shown as:
2.
The length of the arrow
is not drawn to scale. As far as possible, the arrow should be sufficiently
long so that the description of the activity could be written over it.
3.
Arrows are neither
curved nor are they drawn in reverse direction.
Event
It is the state between
the completion of a preceding activity and the beginning of the succeeding one.
It has no duration; it represents only a point in time. Symbolically, an event
is shown by a circle or an ellipse, as:
An event thus refers to
a state in the progressing of a project. This state can be named in two ways:
either it can describe the completion of the preceding activity, such as
'design approved' for the designing activity; or, it can depict the start of the
succeeding activity, such as 'foundation commences'. The states are ordinarily
described in terms of the completion of the preceding activity.
The events are labelled
numerically to identify them and describe the connecting activities. The
procedure for labelling events is covered in the subsequent paragraphs. An
activity (i-j) would be shown as:
Note:
1.
The first event of a
project is called the start event and the last, the end event.
2.
An event at which an
activity starts is termed as the preceding event. The event by which it
terminates is called the succeeding event.
3.
An event of
significance, such as 'electrification complete', 'buildings ready for occupation'
etc., is called a key event. The occurrence of a key event is termed as the
milestone.
4.
A key event common to two or more sub networks is called the interface
event.
Dummy activity
It is a superimposed
activity, which does not represent any specific operation or process. It has
zero duration and consumes no resources. Its purpose is twofold:
1.
To provide a logical
link to maintain the correct relationship of activities.
2.
To simplify the
description of concurrent activities in terms of event numbers.
The dummy activity is
drawn like any other activity, but with dotted lines, as:
Example: Consider a
simple network consisting of six activities: A, B, C, D, E, and F. The
durations of these activities are 2, 3, 2, 1, 3, and 2 days, respectively. The
network is shown in fig.
The network logic shows
that: activities A, B and C start at the same time; D follows the completion of
A and B: E starts after C and D are completed; and, F follows C. The project is
over when E and F are completed. The points to note are:
1.
The activities A and B
are concurrent (see fig 1 and 2). To enable their description by event numbers,
the dummy activity 'G' has been used.
2. To depict
relationship among C, D, E, and F, the dummy activity 'H' is introduced in fig.